A new kind of healthcare technology company making good with games.

We use our knowledge of game design psychology and the latest technologies to make engaging experiences that your users and patients will love.

Who do we do that for?
We're working with: clinicians, academics, CCGs and progressive CIOs.

About Us
We're a team of developers, artists, animators and musicians that have developed over 200 console and mobile games such as Burnout, Grand Theft Auto, Guitar Hero and Second Life.

We use our 30+ years' experience in games – from UI and UX design, character and story design, through to development across all the platforms you're going to need – to provide compelling, visually attractive applications that engage with your patients and users.

We ensure that the precious concept you've spent your time and budget on designing, developing and marketing, produces an app that gets used, and used repeatedly.

Patients First: The benefit to you, your users and your patients.
Games are often seen as public enemy number one. We're aiming to reverse that perception, by working with health care professionals to build games and applications that do better.

Games have huge social benefits – building communities and real-life human interaction. They don't have to involve competing against each other – players can cooperate towards a common goal.

We use games as a way to educate and deliver a message, or behaviour, in a fun way that health professionals, customers and patients will remember.

We use games and the psychology behind them to help users to feel happier and healthier — mentally and physically.

We're making good with games.

We're making
good with games.
A new kind of healthcare technology company.

We use our knowledge of game design psychology and the latest technologies to make engaging experiences that your users and patients will love.


Who do we do that for?
We're working with: clinicians, academics, CCGs and progressive CIOs.

About Us
We're a team of developers, artists, animators and musicians that have developed over 200 console and mobile games such as Burnout, Grand Theft Auto, Guitar Hero and Second Life.

We use our 30+ years' experience in games – from UI and UX design, character and story design, through to development across all the platforms you're going to need – to provide compelling, visually attractive applications that engage with your patients and users.

We ensure that the precious concept you've spent your time and budget on designing, developing and marketing, produces an app that gets used, and used repeatedly.

Patients First: The benefit to you, your users and your patients.
Games are often seen as public enemy number one. We're aiming to reverse that perception, by working with health care professionals to build games and applications that do better.

Games have huge social benefits – building communities and real-life human interaction. They don't have to involve competing against each other – players can cooperate towards a common goal.

We use games as a way to educate and deliver a message, or behaviour, in a fun way that health professionals, customers and patients will remember.

We use games and the psychology behind them to help users to feel happier and healthier — mentally and physically.

We're making good with games.

A selection of our recent work
A selection of our recent work
Dansac Game
The pH Challenge App is an interactive experience for stoma care nurses. The app makes learning fun by trying to catch digestive enzymes before they hit the skin.

Platforms: PC
Tools: Unity
Depression Diagnosis
We have created a dual-device system for use within the clinical trials of a potentially world-changing diagnostic test for depression.

Platforms: Android
Tools: Unity
Urostones
The Urostones app guides patients through various renal procedures, giving a visual representation of patient's kidneys, kidney stones and stents.

Platforms:
Android, iOS
Tools: Unity
Dragon Hunter
Dragon Hunter neatly demonstrates AR and VR technologies to partners and clients, giving ideas how these can be used within their own projects.

Platforms: Oculus Rift, HTC Vive, Android, iOS
Tools: Unity, Vuforia
Games Portfolio
Take a look at our recent games portfolio, for ideas of the sorts of games we can apply to your health or wellbeing project.
Working on
Mental Health Avatar
We're cooperating with mental health professionals and NHS clinical directors to design and produce a natural-language, machine-learning avatar that mental health patients can converse with, relate to and receive support from.

Wellbeing Game
We're currently designing a large-scale free-to-play game that will hopefully revolutionise wellbeing and mental health through established game mechanics, but with a twist….

NHS Patient Throughput Optimisation

We're assisting on a project designed to help design ward layouts and processes, so patients spend the minimum amount of time in the ward and also enable clinicians treat the maximum number of patients.
What our clients think...
Wendy Rae
Senior Manager, Hollister & Dansac Incorporated
Absolutely love it – Thank you so much!
Michael D K.
Games & Apps
Working with Mark and his staff has been an absolute dream. Mark delegates tasks logically and manages timelines in a way that keeps the stress level to a minimum. His help in developing a rough game concept into a fully launched product is immeasurable. Always has things under control and running smoothly.

He knows when to bring in specialists to help and knows how and when to use them. I highly recommend the talented Mark Ripley and his staff.
Matt Haselden
Product and Marketing Manager at Elephant
I've worked closely with Mark over the last 18 months on the Headcaster app. He's not just a 'Code Monkey' he's a 'Code Silverback' he really knows his stuff, and is patient and generous with his time and expertise.

His help and support, have made my job much easier. His input is constructive and he is quick to resolve any development issues as soon as they arise. I highly recommend him as a CTO and all around good humoured team member.
Greg Michael
Consultant
It's been my pleasure to work with Mark on a number of projects, he is extremely professional and skilled in all areas of game and app development.

I highly recommend Mark for any development projects, he will do his utmost to ensure that the project is completed above and beyond what is required.
Our CEO Mark Ripley
Mark is a games industry veteran having built businesses and teams, delivering interactive content since 1981. He has a portfolio of over 100 game titles that include a plethora of AAA brands and blue-chip companies. Now he's taking all of that game know-how to make games do good in health.


Contact Mark
to discuss how games can help you.
Phone: 01326 567240
E-mail: hello@getbetter.tech

Get Better Tech
Tremough Innovation Centre, Penryn. TR10 9TA
CONTACT
© Get Better Technology 2018
Company Number: 4807867
Telephone: 01326 567240
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